Arena — Flick Grid

Flick to seed-placed targets — Fitts throughput. Reaction time uses the pointer event.timeStamp correlated to stimulus onset; the seed-derived run is re-scored server-side. Same-setup — not a lab-grade replacement for the tests.

The science, playfully

Fitts's law · target selection

The science behind it

Flicking to a target is the most-studied movement in motor science: Paul Fitts showed the time to hit one scales with the log of its distance-to-size ratio, so aiming behaves like a communication channel with a bitrate.

Reading your score

Your headline is aim throughput in bits per second, with the spread of your clicks setting the effective target size — so accuracy is baked in and spraying cannot cheat it. There is no validated "good = X" band yet; watch it trend up against your own past sessions and like-for-like hardware.

The honest limits

We measure the pointer the browser reports, in screen pixels — shaped by your sensitivity, DPI, and OS mouse acceleration. That is the pointer, not your hand, and not motion capture, so throughput is same-setup relative and carries a ± confidence band.

Per-action telemetry (stimulus onset, response event.timeStamp, sub-frame cursor path for aim modes, per-trial responses for decision modes) is re-derived from the seed and re-scored on the server. Ranks are provisional in beta.