Precision test · 10 cues · average scored

Audio reaction time test

Respond the instant you hear the cue. Ten randomized sounds, an average score — and honest labeling, because a browser can't see inside your headphones.

Use wired headphones or speakers for the cleanest baseline. Bluetooth can add hidden delay, so wireless results are best treated as same-setup comparisons.

Cue sound
Stage · audioREADYCue 1 / 10

Click, tap, or press space · pre-cue clicks are ignored

Ten randomized cues · cue timing is already random, so early clicks are simply ignored

Protocol
Cues10
Scoreaverage + points
Schedulingsample-accurate
Result classrelative
Outputwired preferred
Cue log
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Cues are scheduled sample-accurately, but the physical delay of your output device is invisible to the browser — how we measure.
01Method

How this audio reaction time test works

The audio test measures your response to 10 randomized sound cues. It is useful for footstep cues, callouts, rhythm timing, warning tones, and any task where the first useful signal is heard rather than seen.

Browser audio can schedule cues precisely, but a web page cannot directly observe the physical delay inside Bluetooth headphones, TV speakers, operating-system mixers, or USB audio devices. We keep that limitation visible instead of hiding it.

Audio mode ignores clicks before the cue because the cue timing is already randomized. The result screen shows the average reaction time as the main leaderboard score, plus a point total that rewards fast clicks and consistent timing across all 10 triggers.

02FAQ · paired with FAQPage schema

Audio reaction time, answered

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Is audio reaction time faster than visual?

Usually — the auditory signal path and processing load differ from visual detection. But speakers, codecs, and browser output latency can add delay, so audio scores are interpreted as relative.

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Does Bluetooth ruin my score?

Bluetooth can add more hidden delay than the human auditory reaction itself. Your results stay useful for tracking your own progress on the same setup — just not for absolute comparison.

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Why does audio rank by average over 10 cues?

Ten randomized cues smooth out lucky single clicks and reward consistency. The average is paired with a point total that reflects both speed and regularity.

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Why are early clicks ignored instead of penalized?

Because the cue timing is already randomized, guessing early gains nothing. Pre-cue clicks simply don't count, and the cue schedule carries on.